AI Insights · Timothy · January 2023
Top 5 Racing Games on iOS in Costa Rica Q4 2022
Explore the performance of the top 5 racing games on iOS in Costa Rica during Q4 2022, including trends in downloads, revenue, and active users.
In the fourth quarter of 2022, the top five racing games on iOS in Costa Rica demonstrated varied performance in terms of downloads, revenue, and active users. Here’s an overview of how these games fared, based on data from Sensor Tower.
Mario Kart Tour from Nintendo Co., Ltd. showed a fluctuating pattern in weekly revenue, peaking at around $361 in early October and ending the quarter with approximately $317. Weekly downloads saw a notable spike to 971 in the last week of October, with a subsequent peak to 837 in the final week of December. Active users ranged from 2.9K to nearly 3.9K, with a peak in the last week of December.
CarX Street by CarX Technologies, despite being a new entrant released in mid-November, had a strong start. Weekly revenue reached $578 in its second week but saw a drop, ending the quarter at $483. Downloads began high at 1.6K and stabilized around 537 by the end of December. Active users showed an initial increase to 2.3K, ending the quarter at about 2.1K.
Need for Speed No Limits from Electronic Arts had a modest performance with weekly revenue peaking at $188 at the end of October and fluctuating around $74 by the end of December. Downloads experienced a slight increase, peaking at 204 in the final week of December. Active users showed a steady trend, peaking at 993 in the last week of December.
CSR 2 - Realistic Drag Racing by Zynga Inc. had a varied weekly revenue, peaking at $168 at the start of the quarter and ending at $138. Downloads were generally low but showed a slight rise to 93 in the last week of December. Active users decreased from 691 at the start to 645 by the end of the quarter.
Real Racing 3, also from Electronic Arts, saw a significant increase in revenue, peaking at $242 in the first week of December. Downloads remained relatively steady with minor fluctuations, peaking at 125 in late November. Active users had a moderate trend, peaking at 610 in early October and ending the quarter at 533.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.